2018

BY THE TIME YOU ARE XX

Virtual reality and augmented reality simulators will create Disney-like theme parks in a fraction of the space, turning a normal rollercoaster into a Disney-esque themed ride with augmented reality goggles.

Source
VR
2018

BY THE TIME YOU ARE XX

Gamers will be able to get fit whilst they play through the Mayweather Boxing and Fitness Virtual Reality program. In the game, a virtual Floyd trains you, teaching you how to punch and fight.

Source
VR
2018

BY THE TIME YOU ARE XX

Fans will be closer to the action of the Olympics than ever before. Viewers will be able to tour the Olympic venues through VR. Headset viewers will also be able to “fly” through the world of the Olympic Winter Games, giving the users a sense of the layout of the different locations of specific venues.

Source
VR
2021

BY THE TIME YOU ARE XX

Engineers want gamers to explore the Moon with a remote-controlled nanobot. Players will be able to drive a nanobot (a three-pound, four-wheeled rover) across the surface of the Moon through a video game on their home computer.

Source
VR
2022

BY THE TIME YOU ARE XX

We will see the rise of subscription-type services for games using a Netflix-type model.

Source
VR
2030

BY THE TIME YOU ARE XX

The ‘Internet of Experience’ will mean computer graphics will be able to leap into your home in 3D, creating immersive and alternative scenarios - the lines between the real and digital worlds will be blurred.

Source
VR
2061

BY THE TIME YOU ARE XX

Retinal displays or transparent gaming tablets that allow you to view the horizon through them will be basic technology - these will overlay enemies, virtual people and buildings into whatever you're looking at.

Source
VR
2061

BY THE TIME YOU ARE XX

Players could have AI squad mates which are virtually indistinguishable from playing with other human players. They will hold relevant conversations, and adjust the context of the conversation, depending on what’s happening in the game.

Source
VR